I'm pretty sure the passwords are randomly placed. And each one has a series of terminal-locked safes. It's got one of my favorite add-ons to the game in a mod yet: ghouls, and occasionally containers, can have "Vault-Tec Resident Passwords." In Boston, there's a Vault-Tec Resident Property Storage building, with rooms dedicated to each of the area vaults (including 4, the setting of the mod). Any recommendations are of course still welcomeĬlick to expand.Glad to see Fourville getting some love. Stupid outdated patch :P But managed to get it going now, so gonna give the above mods a whirl tonight and the coming days. Spent the last several hours troubleshooting a bug that just returned me to main menu on creating a new game. But "Survival Options" allowed me to re-enable/change some of the things that always put me off Survival. I also decided to actually give Survival mode a proper try. Though I did get "Natural Grasses and Groundcovers" for a bit more interesting world. So added them for the options down the road.ĭecided against any sweeping world changes for performance and compatibility reasons. But most seem to have other(if lesser) options, or just allow you to play parts of it through good routes. But as the rest of the list, they seem to just add a bit of optional quests/lore.Īs far as I can tell, a lot of these mods add more darker/evil routes. Never played either and not a whole lot reviews of them out there. Mostly curious about "Operation Wilkes Estate" and "Tales of the Commonwealth". Nicks", but added them anyway as optional stuff to do down the line maybe. So installed the entire series.įew of the others also seems a bit silly like "50 Ways to Die at Dr. I usually use "Main Quest Choices Extended" to roleplay my way out of the horrible ending, so a lot of the options that Valkyrie and Depravity sounds awesome. Played OaR and FCR previously when they came out, though found FCR to be a bit silly.
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